Conan Exiles – Patch Notes
The latest patch notes from Conan Exiles as posted on Steam.
UPDATE 23: 6.4.2017
Patch Highlights
- (NEW CONTENT) The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench
- (NEW CONTENT) Added two types of ammunition: Siege boulder and Demon-Fire barrage
- Added siege GUI for trebuchet where you can add counterweights to modify range and craft siege ammunition
- Gates can now be placed in gateways
- Fence foundations now snap correctly to sockets
- Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
- The Yellow Lotus Potion should now work as intended
- Certain religion and lore NPCs will now respawn correctly
General Bug Fixes and Improvements
- Some dye ingredients are now easier to reach and harvest
- The Yellow Lotus Potion now works as intended
- Gates can now be placed in gateways
- Fence foundations now snap correctly to sockets
- Fixed several dye resources not being dismantled when harvesting them
- Crystals in Imp-cave can now be picked up
- Bedrolls should now work properly as spawn points in small buildings with low ceilings
- Fixed a case of player camera getting broken if you removed the bracelet during the death wall cinematic
- The horn will now correctly play sounds when interacted with via Pop-up menu
- Fixed various cases where players could fall through or leave the map
- Certain religion and lore NPCs will now respawn correctly
Balance and Gameplay Fixes
- Tweaked the decay score of certain small placeables. Removed decay from certain placeables that don’t claim land.
- Fixed a case where players could move after starting to summon an avatar
- Rocknose Kings now give the correct head type when harvested
- Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
Visual Improvements
- Various female hair fixes
- Visual polish on NPC dialogue window
- Visual polish on breath meter
- Players no longer see Crippling Poison counters when nearby Thralls get poisoned
Server Settings
- Added a server setting to modify the rate at which players gain corruption
- Added a server setting to modify the rate at which entertainers remove corruption
- You can no longer attempt to change Message of the Day (MOTD) unless you are admin
- ServerSetting “FriendlyFireDamageMultiplier” if enabled no longer prevents players from taking fall damage
- Setting MOTD through console now supports inclusion of URLs
Text and Localization
- Added text for all new weapons, dyes and the Dogs of the Desert armor set
- Added various translations for Brazilian Portuguese
Known issues
- If you have a Thrall in your inventory when trying to dye an item, your game client will crash. This will be fixed in the next patch
Hotfix 28.03.2017
A hotfix for this issue has been released. Please restart your game to make sure you have the latest version!
Fixed issues with building piece placement including stalls
Hotfix 24.03.2017
A hotfix has been released! Please restart your games and update your servers.
- EXPLOIT FIX: Corpse looting now works as intended
- Thralls no longer play sounds when invisible.
- Reduced range of blacksmith sound effect.
- Some performance improvements when placing buildings within cliffs
- Fixed a problem with buildings not being placeable in water volumes
Known Issue
- Placing buildings inside cliffs still cause performance issues in some scenarios. We are working on further optimizations.
Patch 22: 23.3.2017
TL;DR (Patch Highlights)
- NEW FEATURE: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
- NEW FEATURE: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
- Added 8 new weapons and rebalanced all weapons so damage scales with level
- Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
- Free feat respec when opening the feat GUI for the first time after this patch!
- You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
- Thralls are now properly animated when working at crafting stations
- EXPLOIT FIX: You can no longer build inside cliffs or mountains
- EXPLOIT FIX: Buildings will never spawn outside the curse wall
- EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
- EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
- EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
Performance and Tech Fixes
- Game install now grouped into .pak archives. 1st time loading speed from main menu into game should be improved by a factor of 3x
- Game database is now backed up before upgrading the database as part of patching
Server Settings
- Added a serversetting to modify how quickly thralls get converted (thrall crafting time multiplier)
- Added a serversetting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
- Added serversetting to modify NPC health also affects Thralls (NPC damage taken multiplier)
- Added serversetting to modify the rate at which machines consume fuel (fuel burn time multiplier)
- Added serversetting PlayerDamageTakenMultiplier
Text and Localization
- Language choice should now save correctly
- Added various localized text throughout the game
General Bug Fixes and Improvements
- EXPLOIT FIX: You can no longer build inside cliffs or mountains
- EXPLOIT FIX: Buildings will never spawn outside the curse wall
- EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
- EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
- EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
- Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
- Server Message of the Day now displayed when a player logs on the server
- The control tab will no longer revert to default values when clicking on other tabs
- Unconverted thralls can no longer be put in the hotbar
- Improved usability of the “exit to main menu” button
- Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
- Replaced the arrow on placeables like chairs and chests with a new visual arrow
- Keybindings now have a “clear” button
- Players no longer appear to be wearing armor after being looted while offline
- When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
- Large NPCs now push the player away when rotating
- Clan members should no longer have their armor damaged if FriendlyFireDamageMultiplier is set to 0.0
- Player no longer becomes stuck if sitting in a throne before/during server restart
- Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
- Encumbrance now properly calculates stamina cost to perform certain actions
- Trophy heads can be placed on walls
- Bracketed Torch now has a flame when placed out
- Added 8 new weapons and rebalanced all weapons so damage scales with level
Balance and Gameplay Fixes
- Equip animation no longer overrides knockdown
- You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
- Hyena fur armor requires Bone.
- When last clan member leaves a clan, they take ownership of all clan buildings
- Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
- Harvesting cactus with bare hands now gives plant fiber and cochineal
- Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
- Free feat respec when opening the feat GUI first time after this patch!
Visual Improvements
- Players now see name tags of clan members in green text
- Cleaned up and aligned the settings GUI
- Thralls are now properly animated when working at crafting stations
- Name tags stay longer onscreen and have become easier to read
PATCH 02.03.2017
NOTE:
Graphical materials and textures were re-calculated in this build, which will result in a large download size (~14gb). We apologize for the inconvenience.
Changelog:
TL;DR (Patch Highlights)
- EXPLOIT FIX: You can no longer jump on top of exploding jars -not without consequences that is…
- EXPLOIT FIX: You can no longer repeatedly harvest your own body
- EXPLOIT TEMPFIX: Temporarily disabled the pike alternate attack while we fix the exploit
- Item names and item descriptions localizations are fixed
- Servers should now startup faster
- Asian servers are now running on hardware located in Asia. The game databases have been transferred over so the only change should be
improved latency / lower ping for Asian players - Added region-specific button for renting game servers from our preferred partner G-portal for Europe, Russia and Asia
Server Settings
- Added ability to restrict PvP time on a server
- Added ability to set start time, end time and specific days for when PvP is enabled on a server
- Added ability to restrict when players may damage buildings owned by other players
- Added ability to set start time, end time and specific days for when players may damage the buildings owned by other players
- Added ability to restrict avatar summoning on a server
- Added ability to set start time, end time and specific days for when avatars can be summoned
- Added ability to modify damage caused by NPCs
- Added ability to modify damage caused by players
Server Browser
- Last played server is sorted to the top of the serverlist
- Favorite servers are now marked with a star in front to more easily distinguish them
- Official servers are sorted to the top when using the “internet” filter
- Playercount now sorts by current players first and max players second
- Added region-specific button for renting game servers from our preferred partner G-portal for Europe, Russia and Asia
- Show Invalid Servers should no longer get situations where it hides valid servers
- Valid servers can no longer be shown incorrectly as invalid
Performance and Tech Fixes
- Servers should now startup faster
- Game client memory optimizations
- Fixed crashes related to server startup
- Possible fix for an issue with server startup that could result in server wipes.
General Bug Fixes and Improvements
- You can now partially repair buildings if you don’t have all the different ingredient types
- Placeables can now auto-align with the ground if you press the middle-mouse button. This will be rebindable in the next patch (see Known Issues)
- It should now be possible to destroy Mitra and Set altars again
- Add stronger hit confirm to arrow hits, both to object hit and to crosshair
- Crossbows should now fire properly
- Captured Thralls should now spawn once again
- Relic rocks in starting desert now have collision
- Added item icons to the ingame cheat menu as well as highlighting on the currently selected item
Balance and Gameplay Fixes
- EXPLOIT FIX: You can no longer jump on top of exploding jars -not without consequences that is…
- Fixed more issues where accessing underwater corpses was not possible
- Fixed some issues with Explosive Jar damage to buildings. Some pieces would block damage weirdly, and you could have the wrong pieces taking damage or being destroyed.
- Wells should no longer block building around them
- EXPLOIT FIX: You can no longer repeatedly harvest your own body
- EXPLOIT TEMPFIX: Temporarily disabled the pike alternate attack while we fix the exploit
Text and Localization
- New Dialogues and Translations
- Add Subtitles to all Voiced Lore objects in the game
- Item names and item descriptions localizations are fixed
Visual Improvements
- Added two new female hairstyles
- Added one new male hairstyle
- Fixed various floating rocks and grass issues
- Tweaked size of fiber bed and added a destructible mesh
- Added missing weapon trails for certain weapons
- Various tweaks to river volumes
Known Issues
- Newly added binds or redefined default binds from us will not be updated if a player has changed their default keybindings. They have to delete their Input.ini to get the new bindings. We’re working on a fix for this issue.
- You can get a female player characters with male voices. This is fixed in the next patch.
- Some players are unable to build shrines in single-player mode
- NPCs can sometimes chase players into the water.
HOTFIX 03.03.2017
A hotfix has been released.
Bugs and Fixes
Updated server settings to remove decay on placeables
If you are running a private server you can roll back to a previous game database by copying and renaming the file called “game_build_25635.db” to “game.db” in your Saved folder. We advise you to keep a copy of the “game_build_25635.db” just in case.
PATCH 23.02.2017
TL;DR (Patch Highlights)
- Known Issue: Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.
- EXPLOIT FIX: Players can no longer use building previews to move themselves around
- This specifically addresses issues with Explosive Jar and Well placement previews
- EXPLOIT FIX: Players can no longer use chairs to travel great distances
- EXPLOIT FIX: The crouch/jump “boost” should now be fixed
- Please get in touch with us if you discover additional instances where jump “boosting” is possible. We understand the impact these issues had on raiding and general basebuilding on PvP servers, and want to make sure this issue is completely eliminated.
- EXPLOIT FIX: You can no longer dismantle Explosive Jars that have already exploded
- EXPLOIT FIX: Players now respawn immediately upon dying, skipping the death camera
- This is a temporary measure to prevent players from retaining their gear after dying. A more complete solution will be added in the future.
- EXPLOIT FIX: Players can no longer walk through walls which have not loaded in yet
- Fixes for certain server crashes
- Bows should now fire consistently on dedicated servers
- Bows should now always consume ammunition
- NPC archers and Thrall archers can now properly aim
- Bows should no longer shoot in crazy directions
- Fixed an issue where thralls would not properly load on server restart
- Knives are now efficient for harvesting Hide or Thick Hide
- Made more monsters able to damage structures. Some can even damage T3 buildings!
- You can now loot corpses under water
- Fixes for certain server crashes
- Reduced log spam on dedicated servers
- Optimized animation blueprints to improve server performance
- Made several console commands require admin
- Fixed an issue where thralls would not properly load on server restart
- You can now loot corpses under water
- You can no longer dismantle Explosive Jars that have already exploded
- Arrow projectiles are now more visible
- Players can no longer use chairs to travel great distances
- Players can no longer walk through walls which have not loaded in yet
- Players can no longer use building previews to move themselves around
- Bows should now fire more consistently on dedicated servers
- Archers across the Exiled Lands have laid off the booze and can now properly aim again
- Knives are now efficient for harvesting Hide or Thick Hide
- Placeables now correctly respect the “No Ownership” server setting
- Drinking from a well now quenches thirst. The future is now.
- Updated collision for banners and carpets
- Player now respawns at last bed/bedroll they interacted with
- Fixed an issue where a test NPCs could be spawned
- Bows should no longer shoot in crazy directions
- Fixed an issue with stacksize for items in containers
- Heads are no longer returned when dismantling trophies.
- Fixed collision on relic rocks in starting area
- It is no longer possible to build on the shrine west of the river to prevent NPCs from spawning
- Players can drink while underwater again
- Players now respawn immediately upon dying, skipping the death camera.
- This is a temporary change in order to prevent players from retaining gear after death, and a permanent solution will be implemented in the future.
- Added a short delay before you can harvest a corpse to reduce the chance of accidentally hitting the corpse with a non-optimal tool
- Players now unequip their weapons when logging in. This fixes a problem with animation states.
- Bows should now always consume ammunition
- Fixed a collision issue with the giant spider and rebalanced its attacks
- Fixed an issue with explosive jars causing camera jitter when colliding with the player in build mode
- Players can no longer stack placeables
- Players can no longer abort attacks to increase attack speed
- Made more monsters able to damage structures. Some can even damage T3 buildings!
- Bedrolls and beds can only be bound to one character at a time
- Make beds only have one owner, and show the owner in GUI. If you respawn, the bedroll is prioritized over the bed, so bedrolls can be used for expeditions. Please give us feedback on this change.
- Players can no longer break the surrender emote by entering combat unarmed
- Monsters have received unique attacks and can now knock you back
- The pickaxe now suffers no harvesting penalties and give full resources from trees and rocks
- You can no longer build in invalid locations if you enter building mode without moving the mouse
- Gazelle now ragdoll properly after death
- Elephants now ragdoll properly after death
- Player turn rates and walk rates have been tweaked to fix animation problems
- Added new equip animations for the fiber rope in 1st and 3rd person
- Add social animations for the Hyena and Crocodile when they are stationary
- Various tweaks to armors
- Various tweaks to the male and female bodies
- Various tweaks to the male and female heads and hair
- The Relic Hunters now equip Relic Hunter armor pieces
- Added new translations for dialogues, items and user interface
- Added subtitles to several voice-overs
- Fixed an issue where server login would fail if you had too many mods installed
- We are aware that crossbows still fire inconsistently. We are working on a fix
- Shrines are currently not able to be placed in singleplayer mode. We are aware of this and will fix that as quickly as possible.
- Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.
Patch 21.02.2017
Changelog:
Performance and Tech Fixes
- Fixed long load times into main menu after PC restart
- Rolled out a fix for players occasionally being sent to main menu while loading
- Made database serialization more robust
Asian region servers are being brought up right now. These servers will have 2x XP and 2x Harvesting for 1 week [excluding Blitz PvP servers]. These servers are physically located outside of Asia. We are still waiting for new server hardware to arrive in Asia. Once the hardware has arrived we will move the game databases onto the servers located in Asia.
General Bug Fixes and Improvements
- Spider projectiles have the correct size again
- Voice chat now uses Steam peer-to-peer. This should fix cases where voice chat did not work in addition to improving server performance
- Voice chat should have less latency and clicks. Please give us feedback about how the new voice chat works and suggest improvements.
Middle-Eastern countries have been moved out of the game`s Asian region
Known issues:
We are currently aware of the following issues in Conan Exiles:
- Explosive Jars exploits. We expect to roll out a fix for these very soon.
- Stacks of items will in certain situations have their size set to 1. We are working on a fix.
- Bows occasionally won’t fire or consuming ammunition. We are working on a fix.
- We are aware that archers and archer thralls overshoot their targets and are harmless unless at point blank range. We are working on a fix.
HOTFIX 18.2.2017
A hotfix has been released. Please restart your games and update your servers.
We once again recommend that server owners change the admin password once their servers are updated. We sincerely apologize for the inconvenience this may cause you and your respective communities.
Bugs and Fixes
- Fixed a vulnerability with server administrator passwords
After this patch we will start the process of re-enabling BattlEye on official servers. It was always our intention to eventually do this after removing it from the official servers shortly after Early Access launch. When the official servers have been patched they will be restarted with BattlEye implemented.
Since Early Access launch we’ve been regularly updating and patching the game and found no correlation between server performance and BattlEye.
Re-implementing BattlEye will also help combat cheating and hacking on official servers.
PATCH 17.2.2017
Changelog:
Performance and Tech Fixes
- The game should now start more quickly
General Bug Fixes and Improvements
- Explosive jars should no longer be stackable on top of each other
- The building placement previews are visible once again in Local play
- Character Rubberbanding has been reduced
- Placeables should no longer lose items stored inside them
- Console command ‘Walk’ can now only be used by admins in order to fix an exploit
- The ‘History’ filter is back and should now function as intended
- Dropping multiple items from inventory should no longer turn them invisible
- Using “Loot All” option on corpses and loot bags should now work correctly
Balance and Gameplay Fixes
- Waterskins can once again be refilled from the river
- Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
- Hyenas and spiders are now less dangerous
- Fast attacks with Two-handed hammers have been temporarily disabled
- Caves near the starting area no longer cause Corruption
- The gods of Exiles now prevent you from harvesting the same player corpse for 30 minutes. Attempting to do so will show a “Rigor Mortis” message
- If you activate a mod that requires a restart then the game will inform you
- Renamed DevKit button to “Conan Exiles Dev Kit”
- Fixed Crash when opening the shortcut bar in DevKit
- Fixed possible issue with server admin passwords. All server admins should change their admin passwords as quickly as possible following this patch.
- Fixed broken mods loading after last patch
- We are aware of some issues with Explosive Jars. We expect to have fixes for these next week.
- We are also aware of the existence of issues with related to jump “boosting” or jump-crouching. We have a fix and expect to roll it out soon.
- We are aware that players may occasionally be sent to the Main Menu while loading and can interact with the menu. We are working on a fix.
PATCH 15.02.2017
Changelog: Performance and Tech fixes
- Fixes to loading screens
- Server performance fixes
- NPCs should be less jittery when rotating
- Fix for connecting to servers via the Steam server browser and when using Steamconnect
- Buildings should now load in much faster
- Placeables placed on foundations and ceiling tiles are now saved correctly
- Several improvements to how rocks behave when they are harvested
General Bug Fixes and Improvements
- Small Placeables no longer claim land
- NPC camps now have their own land claim zone to prevent people from building so close to them that they stop spawning NPCs
- You should no longer get phantom duplicates in the wheel of pain
- T2 Altars should no longer disappear after a server crash
- Surrender should no longer break early when using fists
- Removed invisible collision that was blocking a certain chest in the world
- Arrows no longer shoot in “Random crazy directions”
- Ranged weapons should now always fire correctly
- Rhinos should no longer try to walk through players
- Palisades now correctly deal damage on contact
- Palisades should now be easier to place
- Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
- Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
- Added a directional arrow to many Placeables to help players orient them correctly
- The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
- Fixed an issue with stair placement detection
- Gongs and Horns are now audible over greater distances
- Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you
Balance and Gameplay Fixes
- Some skill requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free skill respec.
- Ansel now respects collision, preventing people from moving through walls and other structures
- Non Admins are restricted to 2 meters of movement when using Ansel
- Balance pass on Bows:
- Simple Bow range has been increased
- Hyrkanian Bow range has been dramatically increased
- Crossbow range has been reduced but they now shoot much faster
- We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
- Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
- Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
- Black rocks in the starting desert are now harvestable
- Higher grade tools now yields greater amounts of secondary resources (Bark/branches)
- Resetting your Knowledge Points no longer causes you to lose your selected religion
- Removed Corruption sources from starting area caves
- Removed the Regen component from Purified Meat. This perk is reserved to Mitra’s Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
- Player corpses can only be harvested for religious purposes once every 30 minutes
- Balance pass on the amount of materials requires for basic chemistry potions
- Armor drops removed from chests
- Emus now give less XP
Visual Improvements
- The Dogs of the Desert finally got their uniform shipment and are now donning their new outfits
- Visual adjustment to the Medium Tasset to reduce clipping issues
- Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
- Updated Cutlass and Falcata icons
- Visual flair added to several hairstyles
- Visual improvements to female heads
Known Issues
We are currently aware of the following inventory issues with this patch, all of which may be temporarily solved by relogging:
- Looting several bags with “Loot All” causes items to disappear
- Dropping multiple items into a bag causes items to be invisible
- Dismantling crafting stations with items in them will sometimes not drop a loot bag. Other times, a small lootbag will drop, which grows in size once players interact with it
We’ll work to get the above known issues fixed tomorrow.
We are also aware of the existence of issues with explosive jars and jump “boosting”. We’ll work to get these fixed this week. Thank you!
PATCH 10.02.2017
- Added ability to directly connect to a server by entering its IP and port. This may be done from a new button on the bottom-left of the ingame server browser.
This is intended to circumvent the issue with connecting to LAN servers.
Changelog:
- Performed optimizations to help reduce server lag.
- Fixed certain cases where altars would disappear after a server restart. If you still encounter this issue, please let us know!
- Fixed connecting to dedicated servers when a LAN server is running on the network.
- The ghostly warrior to the southwest of the Exiled Lands has passed on to the next realm.
PATCH 09.02.2017
- Servers should no longer crash when joining/leaving guilds with thralls
PS: We are still working on the Disappearing Altars issues.
PATCH 08.02.2017
- Steam Connect and passwords should be working properly again. Which should help with services such as www.topconanservers.com
- You will now be able to change filters on the server browser while the list is refreshing
- The crafting bug involving duped phantom items should now be fixed (Praise Crom!)
- Thralls will no longer attack unconscious NPCs
- After a few turns on the wheel of pain the server browser has promised to stop brutalizing network adaptors.
PS: We are working on the Clans crashing Servers and Disappearing Altars issues.
PATCH 07.02.2017
- – Fixed potential server crash with chat system.
- – Fixed a server crash that could occur when “actors” left the world.
- – Postpone steam connection until the map is loaded (should help servers timing out)
- – Physx will now run on multiple threads on the server which should improve performance.
- – Thralls will now attack other human NPCs.
- – Thralls now change ownership on joining guilds.
- – Fixed exploit that could occur when players crafted foundations.
- – When joining a server that server will also be favorited automatically.
PS: We are still working on removing the crafting station bug.
PATCH 06.02.2017
Changelog:
- Fix for placeables disappearing on server restart
- Fix for connecting to servers from the Steam server list
PATCH 05.02.2017
Changelog:
- Network usage optimizations
- Server Performance optimizations
- Server memory usage optimizations
- Upgraded from sqlite 3.9.2 to 3.16.2
- Players with high strength should now be able to knock out NPCs with the truncheon instead of killing them.
- The Cutlass and Falcata should not be able to damage T1 buildings anymore.
- Players should now be able to join password protected games from Steam Server List.
- Fixed steam://connect/ip handling – Steam connect works now so that sites such as www.topconanservers.com should work properly now.
- Fixed an issue in the Land Claim system that could allow players to build too close to other players. This may result in some lost building pieces if they overlap into land that had already been claimed by another player.
- We have had some issues with the game state getting corrupt on servers in certain cases. We have made the interactions with the game database more robust, and added regular checks for its integrity during runtime. We have also fixed some cases where this would happen, but are still investigating if there are other potential occurrences.As counter measures to the system, and since already corrupted databases will not be automatically recoverable we have implemented a recovery system:On server startup, if the game encounters a corrupted Database it will attempt to recover to the last database backup that is not corrupted. This will make the status of the game be reverted to a previous working world state, which may result in loss of progression. To help with this, the game will now creating database backups much more often.These are temporary measures while we keep working to eliminate the database corruption altogether.
PATCH 04.02.2017
Changelog:
- Optimized network traffic which should help with performance
- Server crash fix
- Server hang fix
- Made saving and loading of game state more robust
- Added additional troubleshooting information to the server logs
- Sacrificed a chicken on the Altar of Set
PATCH 03.02.2017
Changelog:
- Fixed a server crash that resulted when players entered specific areas of the game.
- Players should now receive an informative dialogue box when failing to connect to the game.
- Added a fix to address the main menu becoming unresponsive when entering an incorrect password on the server browser
- The password dialogue will now have focus when opened
- Admins will now be able to scroll the player list properly…sorry about that!
PATCH 02.02.2017
Changelog:
- Removed network congestion from big buildings, reducing lag
- Disabled random NPC taunts during combat
- Fixed an issue with some players getting stuck after character creation
- Fixed a bug where loading screens disappear (showing main menu or the world)
- Fixed incorrect settings on port values for servers, making it less likely you will be disconnected when entering a new server
- Added a “Show full servers” checkbox to the server window
- Introduced a possible fix for building pieces not loading properly
- Graphics driver check on startup, encouraging you to update if needed
- Several other minor tweaks and improvements
- Fixed thralls resetting on server restart. The issue occured if people picked up then placed their thralls again. They weren’t being saved.
PATCH 31.01.2017
Changelog:
- Fixed an issue that was causing disconnects when joining servers in certain cases
- Fix for Steam Connect; you should now be able to join a server when the client is running from the Steam server list (not just the clients)
- Voice chat has been disabled during character creation
- Loot bags will now despawn correctly
- Fixed an issue that could sometimes lead to server stalls
- Servers are now sorted by number of players on server
Round 2:
- The server selection menu should now be fixed, showing you all servers and without delay
- Fists, Repair Hammer, and low level weapons can no longer damage buildings
- Issues with people dying from hunger after respawn should be fixed
PATCH 31.01.2017 @ 9:36am
For fixes to some of the common issues we have right now, check out this thread to see if you find a sollution to your problem:
http://steamcommunity.com/app/440900/discussions/3/133256080235519750/
Ongoing fixes and improvements:
- Adding new features and content
- Improving the artificial intelligence for creatures and NPCs
- Fixing general bugs and glitches
- Adjusting floating assets, such as resources or foliage
- Balancing the crafting and progression system
- Introducing more types of thralls
- Introducing more types of craftable items
- Introducing more types of creatures
- Introducing more lore and story elements
- Introducing more placeables such as traps